![]() What does work well are the power-ups that give The Hacker (our main protagonist) an edge over the various enemy types of System Shock. The devs should definitely have taken some notes from Resident Evil here…Įxample A: How to frustrate your audience. Plus, you can’t change the size or layout of these menus either. Doesn’t help that the user interface options are too small to interact with and are very awkward to navigate on a gamepad. Not only do you have to get right up in their grill, but these machines require players to deposit items at a downward-facing angle, otherwise the loot won’t be placed inside or they’ll simply fall onto the floor like a pack of bricks. I can’t count the number of times I’d have to stop, sort and scrap the mountains of loot this game loves to litter around the joint, then physically place the remaining items in the most awkward loot-to-credit converters known to mankind. The devs should definitely have taken some notes from Resident Evil here…Īnother thing that gets super frustrating is inventory management. These tactics can break an enemy’s brain way more often than you’d think. Altogether, most encounters can be boiled down to peeking around a corner and shooting down a bunch of gathered enemies, or casually circling around a target and giving them a good thwack or two before they eventually drop dead. A few kept walking into a wall, while others flat-out blew themselves up. They’re appropriately aggressive and will kick you to the curb if you’re not careful. Yes, they act as you’d expect on most occasions. Our VIDEO REVIEW of System Shock! Glitch in the Shellįor starters, the enemy AI is… inconsistent, to say the least. ![]()
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